"The Final Countdown" by Willem Hajenius & Herman van Riemsdijk, 1997 Cadogan Chess, Flexicover, English Algebraic Notation, 128pp., $17.95 About six weeks ago, we reviewed "Castling to Win" by Robert Timmer, a Dutch author whose book had originally appeared several years ago in Holland. The English version was improved and enlarged; the book was very good. The same pattern seems to have been followed with the recent release by the British publishing firm Cadogan of a very interesting book, also originally published in Dutch, about King and Pawn endings, "The Final Countdown," by Willem Hajenius & Herman van Riemsdijk. When originally published in Dutch, the book was titled "Veldjes tellen" or "Counting little squares." It was well received by the Dutch press. Indeed, it is a fascinating, if short, journey into the world of pieceless endings... The authors have basically divided K&P endgames into two categories: those in which key squares play a role, and those where they do not. The subject matter concerns itself with the fight over key squares and the underlying theory built around them. The authors presume little knowledge of these endings, They build from the ground up in a logical, structured way, leaving the conscientious reader with valuable insight into these deceptively simple endings. The book is divided into nineteen short chapters, with titles such as "Key Squares", "Blocked Pawns" and "Foundations of the Three Ranks System." The theory of these endgames is stressed, the intent being to have the reader understand why positions are won or drawn. A chapter with 56 endgame positions to solve is presented at the end of the book, with helpful, instructional explanations of the solutions. From the chapter "Key Squares"... (See Diagram) White can take on g5 in two different ways: one is correct, the other is wrong. White: Kh1; pawns - f4, h4 Black: Kh6; pawns - f7, g5 White to play and draw H. Mattison "Deutsches Wochenschach", 1918 Not 1.fxg5 + ? Kh5 2.g6 fxg6 and 3...Kxh4 where the black king has arrived on a key square. After 1.hxg5 +! Kh5 it is still tricky: a) 2.Kg2? Kg4 3.g6 fxg6 4.f5 gxf5! (4...Kxf5? 5.Kf3 draw) and Black wins. b) 2.Kh2? Kg4 3.g6 fxg6 4.f5 Kxf5! (4...gxf5 5.Kg2 draw) and wins. The surprise is 2.g6! fxg6 3.f5!! gxf5. White managed to "move" the key squares: with the pawn on f7 these were potentially e5, f5 and g5; with the pawn on g6 the key squares became f4, g4 and h4 but now they are e3, f3 and g3, just within reach of the white king. With the "rule for correspondences" as a beacon we now find: 4.Kgl! (the only move; 4.Kg2?? Kg4 and Black wins; 4.Kh2? Kh4!) 4...Kg5 5.Kf1! (again the only move) with a draw. The next example is also quite beautiful, and therefore, famous: Diagram: White: Kc2; pawn - b2 Black: Kf6; pawn -a4 White to play and win C.E.C. Tattersall "A Thousand Endgames" 1910 As Y. Averbakh and I. Maizelis point out in their book "Comprehensive Chess Endings" this composition on Diagram 7 has been attributed erroneously by many authors to F. Dedrle, who published it in a mirrored fashion without stating its source, in 1921. Actually this composition resulted from inspiration in a real game where a certain Dr. Cassidy showed the surprising winning method in 1884. The only winning move is 1.Kb1! when Black still finds a vicious reply with 1...a3! and now White must reply with 2.b3!. But certainly not 2.b4? because in this way white would "push" the key squares (the three squares in two rows front of the pawn) too far away. After 2...Ke6 3 Ka2 Kd6 4.Kxa3 Kc6 5.Ka4 the mission has been accomplished: the white king arrives at an access square without Black being able to reach the blocking square b6 in time. It should be stressed that if the black king would have been on f5 instead of f6, Black draws just in time with: 1 Kb1 Ke4! 2. Ka2 Kd3 3 Ka3 Kc2. Overall, this is a good book with an interesting approach to a very elemental aspect of the game. It could however have used the guiding hand of an alert editor. Translated from the Dutch, the English version is surprisingly awkward in places. The British publisher does not appear to have given the text the editorial attention it needed. Be that as it may, you should not let that unfortunate aspect prevent you from acquiring what is overall a very decent effort about a subject that is not easy to master. "The Final Countdown" will serve as an illuminating beacon for almost all except the weakest players into the fascinating world of King and Pawn endings.