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Chess Mazes

Bruce Alberston

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Chess Mazes

There are two types of chess mazes: checking and mating. For bishop, rook, and knight mazes the play is to check the black king. For queen, pawn, and king mazes the object is to checkmate the enemy king; here checks are not allowed.

The rules in common for each type of maze are as follows:

  1. Black never moves.
  2. Only the maze piece (in the case of pawns – the maze units) may move.
  3. A maze piece may never move to a square where it can be captured by enemy forces.
  4. A maze piece may capture undefended enemy forces.
  5. Plus we look for the shortest solution.

Helpers in queen and king mazes are frozen to the diagram position, unable to move or be removed. In pawn mazes promoted pawns are unable to move off their promotion squares. Also move order may be juggled without harm to the solution. Often, when running up the board to promote, pawns can advance in different sequences.

For those who may be interested in a more detailed introduction and overview to chess maze puzzles, we invite you to read more. We hope you enjoy this week's Chess Maze.

A Pawn Maze

Figure out the role of the c3-pawn and you've pretty much solved the maze. You can also putter around and see what happens.

#359a
Chess Mazes
[FEN "r7/6n1/4Pr2/4n3/3P4/1PP2kn1/5rpP/8"]

Scroll down for the solution


 

 

 

 

 

 

 

 

 

1 e7 2 dxe5 3 exf6 4 fxg7 5 c4 6 c5 7 c6 8 b4 9 b5 10 b6 11 b7 12 bxa8/Q 13 g8/Q 14 hxg3 15 e8/Q 16 c7#

#359b
Chess Mazes
[FEN "Q3Q1Q1/2P5/8/8/8/5kP1/5rp1/8"]


© 2013 Bruce Alberston and BrainGamz, Inc. All Rights Reserved.


A PDF file of this week's Chess Maze, along with all previous Chess Mazes, is available in the ChessCafe.com Archives.


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