One for Nunn "John Nunn's Chess Puzzle Book" by John Nunn, 1999 Gambit Publications, Figurine Algebraic Notation, Softcover, 208pp., $19.95 As the title implies, "John Nunn's Chess Puzzle Book" consists mostly of chess puzzles; it essentially falls into the broader category of quiz books. In the Introduction, Nunn classifies such books into four types: basic chess exercises, entertainment, self- evaluation and instructional. We would suggest that most recent quiz books would probably fall into a combination of the last two: instructional and self-assessment/evaluation. According to Nunn, he "decided to combine the aims of entertainment, self-assessment and instruction, but with the emphasis on the last of these." There are eight chapters in the book, plus a brief Introduction, a Score Table and a "Test score to ELO points conversion table". The 250 total quiz positions are divided into five chapters: (1) Puzzles 1, the largest chapter with 80 positions; (2) Find the Wrong Move, which is exactly what the titles indicates, 13 positions; (3) Puzzles 2, 79 positions; (4) The Test of Time, a look at 30 positions from the 1911 Karlsbad tournament; and (5) Test Positions, consisting of 8 groups of 6 problems each. In addition, Nunn includes a chapter of "Hints" applicable to all but the Test Positions, Solutions to Puzzles, and Solutions to Test Positions. One of the features that differentiates this work from other quiz books is the "Test of Time" chapter. Named after Kasparov's book in which he analyzes early games from his own career, Nunn takes a look at games from a present day invitational GM tournament, 1993 Biel Interzonal, and compares the quality of play to an invitational event of approximate strength from a previous era, Karlsbad 1911. Nunn writes that his "main interest is in assessing how much the overall level of chess has changed since the pre- First World War period" (page 67). His methodology of comparing the games consisted of using the computer software "Fritz 5" to check each game in both tournaments (about 800 total games) for obvious blunders. Nunn then reviewed the findings, one blunder at a time. What he found was somewhat surprising: "the old players were much worse than I expected. The blunders thrown up by Fritz were so awful that I looked at a considerable number of complete games 'by hand', wondering if the Fritz results really reflected the general standard of play. They did" (page 68). At the end of the chapter, he includes 30 problems from Karlsbad, most of about moderate difficulty, comparable to the problems found in the rest of the book. Biel, however, is barely addressed, other than mention that positions of interest have been dispersed throughout the book. Although the background narrative to this chapter was interesting (and might even be a good subject for a dedicated publication), it strikes us as being of questionable relevance to the main theme of this book, which is instructional quiz positions. Does the potential purchaser of this book really care that Hugo Sichting, one of the participants at 1911 Karlsbad, played at about Elo 2100 level during this tournament (for reference purposes, Gaige puts Suchting's historical Elo rating at 2450) and that he made some laughable blunders? Probably not, since the buyer probably isn't interested in this book for its examination of the 1911 Karlsbad games. On the other hand, when Nunn sticks to his main theme of quiz positions, this becomes a very desirable work. One of the more appealing aspects is Nunn's presentation of the puzzles. Positions are provided in random order, not grouped by type of combination or some other organized method that facilitates finding the solution. Should the reader desire a hint, such are made available in a separate chapter for all positions except the test problems. This approach, at least in our opinion, makes good sense if the intent is to use the quizzes as a learning tool. In Nunn's words, "When you are playing a game, you do not know whether there is a combination and what it might involve. In this book I cannot disguise the fact that there is 'something' in the position, but I do not see why the challenge should be made even more artificial by giving away further information" (page 5). Another aspect that makes a favorable impression is Nunn's de- emphasis of time as a critical factor in solving puzzles. Too many quiz books place a premium on solving as many problems as possible in the shortest period of time, meaning that the reader is often forced to make hasty decisions about positions that have been misanalyzed by grandmasters (who may have considerably more time across the board than the reader is allotted in the book!) Nunn writes in the narrative preceding the "Test Positions" chapter that "there is no specific time-limit for the tests; you should continue until you feel you have reached your limit in each position. However, a guideline time would be between one and two hours for each test" (page 87). Let's remember why we purchase quiz books: in many cases, it is to learn and improve our game, not to beat the clock. One of the best ways to improve one's analytical skill is to practice performing as thorough analyses of positions as possible. At least initially, arguably, time should not be a significant consideration. Further kudos to Nunn for using only positions from real games and not including those concocted configurations of pieces that make one wonder how they could possibly have occurred in a game. Sadly, such surreal positions are all too common in puzzle books. Nunn also mentions that he has "carefully computer-checked all the positions in this book" for alternative solutions and to ensure accuracy. We decided to take a look at how our copy of Rebel 10 computer software would assess some of the trickier test positions. First, however, the test had to be taken. Without the specter of Father Time hanging over one's head, taking Nunn's test of 48 problems, segregated into 8 parts of 6 positions, proved to be a relatively painless and stress-free experience. Although Nunn suggests a "guideline" of one to two hours per six puzzles, we averaged only about five minutes or less on each position (with a few notable exceptions). Nunn also recommends setting up the positions on a board, but again we decided to go our own way and work on board visualization skills by solving only from the puzzle diagrams. While our final score was commensurate with our 2100+ US Chess Federation rating, had Nunn's directions been followed, the score would have been higher, since a board and set obviously facilitates much more accurate analysis compared to mental visualization. Well before the test chapter was reached, it was apparent that depth would be key to arriving at correct solutions to the practice puzzles, as well. Let's start with the first problem in the book, position #1 of Puzzles 1, from the game Piket-McShane, 1996/7 Bundesliga. (See Diagram) White: Kh1, Qb3, Re1, Rc3, Bb2, Ne4; pawns - b5, d5, d6, f3, g3, h2 Black: Kg8, Qg6, Rf8, Rf7, Bf5, Bh6; pawns - b7, c7, e5, h5 With Black to play, McShane chose ...cxd6 and the game eventually was drawn. Nunn's question is "How could he have won brilliantly?" (page 7) Realizing that most problems contain a tactical solution probably based on "some spectacular element" in Nunn's words, we immediately examined 1...Bxe4 2 fxe4 Qxe4 3 Rxe4 Rf1+ 4 Kg2 R8f2+ 5 Kh3, but couldn't "see" anything further for Black, at this point. Of course, had the position been set up on a board, it wouldn't have been too much of a chore to find 5...Rh1!, justifying the Black Queen sacrifice. As mentioned earlier, we checked some of the solutions to the test questions to confirm Nunn's claim of accuracy. One of the more fascinating positions is #246, which is analysis from the game Ljubojevic-Andersson, 1976 Wijk aan Zee. White is to move. (See Diagram) White: Kg1, Qf4, Rf1, Rd1, Be2, Be3, Nf6; pawns - a2, b2, c2, g2, h2 Black: Kh8, Qc5, Ra8, Rf8, Be7, Be6, Ng6; pawns - a6, b7, f7, g7, h7 The first thing one notices is that both Queens are under attack by minor pieces, with the White Queen being hit twice. In addition, White's knight is being attacked by a pawn on f6. This was one of those problems where we expended considerably more than a few minutes, to no avail. On the other hand, it took Rebel 10 all of 6 seconds to find the startlingly response of 1 Qg3!!, winning the exchange after 1...gxf6 2 Bxc5 Bxg3 3 Bxf8 Nxf8 4 hxg3. Another interesting middlegame position is #235, from Benjamin- Kozul, 1997 World Team Championship. (See Diagram) White: Kb1, Qf3, Rd1, Rd3, Bc2, Nh5; pawns - a2, b3, c3, e4, f5, g4, h4 Black: Ke7, Qc5, Rc7, Rc8, Ba8, Bf4; pawns - a3, b5, d6, e5, f6, f7, h6 Black to move. This solution, another Queen sacrifice, took Rebel 10 about 2 minutes to find: 1...Qxc3!! 2 Raxc3 Rxc3 3 Qf1 Rxc2 4 Nxf4 Rb2+ 5 Ka1 Rcc2 and Black wins. So as to not incorrectly give the reader the perception that most of the test problems are nothing more than spectacular sacrifices, here is position #237 from Timman-Nunn, 1982 Wijk aan Zee. (See Diagram) White: Kb2, Rd3; pawn - c2 Black: Kb4, Qe4; pawn - a4 White is on the move and undoubtedly trying to split the point. Despite the small number of pieces, the position is deceptively difficult. After about 20 minutes of analysis, we decided on 1 Ka2, which loses to 1...a3! after a long Queen vs. Rook ending, according to Nunn. We were somewhat consoled, however, when Rebel came up with the same solution, 1 Ka2, also missing 1...a3! in its analysis. The correct answer? 1 Ra3!, when Black can't make progress after 1...Qe5+2 Ka2. Nunn comments "White should keep his king on b2 except when checked, and otherwise keep his rook posted on a3 or d3" (page 202). "John Nunn's Chess Puzzle Book" is another excellent, recent work by Gambit Publications. Unlike many quiz books that contain problems based upon tricks in positions, Nunn has primarily selected positions that require precisely calculated solutions. By virtually eliminating time as a factor and encouraging the use of a set and board, Nunn's problems take on a pragmatic value as aids to improving one's ability to calculate and analyze correctly. This is a very good book, recommended not only for its interesting problems but for its instructional value, as well. If more quiz books were as good as this one, well, there probably wouldn't be a need for any more quiz books.